// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- // NiUpdateProcess inline functions //--------------------------------------------------------------------------- inline NiUpdateProcess::NiUpdateProcess() : m_pkWorkflowManager(NULL), m_fTime(0.0f), m_bUpdateControllers(true), m_bSubmitModifiers(true) { } //--------------------------------------------------------------------------- inline float NiUpdateProcess::GetTime() const { return m_fTime; } //--------------------------------------------------------------------------- inline void NiUpdateProcess::SetTime(float fTime) { m_fTime = fTime; } //--------------------------------------------------------------------------- inline bool NiUpdateProcess::GetUpdateControllers() const { return m_bUpdateControllers; } //--------------------------------------------------------------------------- inline void NiUpdateProcess::SetUpdateControllers(bool bUpdateControllers) { m_bUpdateControllers = bUpdateControllers; } //--------------------------------------------------------------------------- inline bool NiUpdateProcess::GetSubmitModifiers() const { return m_bSubmitModifiers; } //--------------------------------------------------------------------------- inline void NiUpdateProcess::SetSubmitModifiers(bool bSubmitModifiers) { m_bSubmitModifiers = bSubmitModifiers; } //--------------------------------------------------------------------------- inline NiSPWorkflowManager* NiUpdateProcess::GetWorkflowManager() const { return m_pkWorkflowManager; } //--------------------------------------------------------------------------- inline void NiUpdateProcess::SetWorkflowManager(NiSPWorkflowManager* pkManager) { m_pkWorkflowManager = pkManager; } //--------------------------------------------------------------------------- // NiUpdateSyncArgs //--------------------------------------------------------------------------- inline NiUpdateSyncArgs::NiUpdateSyncArgs(NiUpdateProcess& kUpdateProcess) : m_kUpdateProcess(kUpdateProcess) { } //---------------------------------------------------------------------------