// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2008 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIVECTOREXTRADATA_H #define NIVECTOREXTRADATA_H #include "NiExtraData.h" #include "NiPoint3.h" class NIMAIN_ENTRY NiVectorExtraData : public NiExtraData { NiDeclareRTTI; NiDeclareClone(NiVectorExtraData); NiDeclareStream; NiDeclareViewerStrings; public: NiVectorExtraData(const float* pfVector4); NiVectorExtraData(const NiPoint3 kVector3); ~NiVectorExtraData (); void SetValue(const float* pfVector4); // 4-tuple accessors inline const float* GetValue() const; void SetValue(const NiPoint3 kVector3); // 3-tuple accessors inline const NiPoint3 GetValueVector3() const; inline void SetX(const float fX); // Component accessors inline void SetY(const float fY); inline void SetZ(const float fZ); inline void SetW(const float fW); inline float GetX() const; inline float GetY() const; inline float GetZ() const; inline float GetW() const; protected: NiVectorExtraData(); // Support for streaming float m_afVector[4]; }; NiSmartPointer(NiVectorExtraData); //--------------------------------------------------------------------------- // Inline include #include "NiVectorExtraData.inl" //--------------------------------------------------------------------------- #endif