[CONFIGURABLE USER-INTERFACE MAP] ["UnNamed UI Map"] [MOUSE] CTL + L_BUTTON = CAMERA_TUMBLE( 0.000000 , DX*1.000000 , DY*1.000000 , 0.000000 ) CONTINUOUS 2 "Mouse Orbit" L_BUTTON = CAMERA_ROTATE( DY*0.500000 , DX*0.500000 , 0.000000 , 0.000000 ) CONTINUOUS 1 "Mouse Look" R_BUTTON = CAMERA_TRANSLATE( 0.000000 , DY*0.100000 , DX*-0.100000 , 0.000000 ) CONTINUOUS 1 "Mouse Move" WHEEL = CAMERA_TRANSLATE( WHEEL*0.010000 , 0.000000 , 0.000000 , 0.000000 ) SINGLE 1 "Wheel Move Forward" [KEYBOARD] CTL + UP = CAMERA_TUMBLE( 0.000000 , 0.000000 , -1.000000 , 0.000000 , 0.000000 , 0.000000 , 0.000000 ) CONTINUOUS 3 "Orbit Up" CTL + DOWN = CAMERA_TUMBLE( 0.000000 , 0.000000 , 1.000000 , 0.000000 , 0.000000 , 0.000000 , 0.000000 ) CONTINUOUS 3 "Orbit Down" CTL + RIGHT = CAMERA_TUMBLE( 0.000000 , 1.000000 , 0.000000 , 0.000000 , 0.000000 , 0.000000 , 0.000000 ) CONTINUOUS 3 "Orbit Right" CTL + LEFT = CAMERA_TUMBLE( 0.000000 , -1.000000 , 0.000000 , 0.000000 , 0.000000 , 0.000000 , 0.000000 ) CONTINUOUS 3 "Orbit Left" NP6 = CAMERA_ROTATE( 0.000000 , 1.000000 , 0.000000 , 0.000000 ) CONTINUOUS 2 "Turn Right" NP4 = CAMERA_ROTATE( 0.000000 , -1.000000 , 0.000000 , 0.000000 ) CONTINUOUS 2 "Turn Left" NP2 = CAMERA_ROTATE( 1.000000 , 0.000000 , 0.000000 , 0.000000 ) CONTINUOUS 2 "Look Down" NP8 = CAMERA_ROTATE( -1.000000 , 0.000000 , 0.000000 , 0.000000 ) CONTINUOUS 2 "Look Up" DEL = CAMERA_ROTATE( 0.000000 , 0.000000 , 1.000000 , 0.000000 ) CONTINUOUS 2 "Roll CounterClockwise " INS = CAMERA_ROTATE( 0.000000 , 0.000000 , -1.000000 , 0.000000 ) CONTINUOUS 2 "Roll Clockwise" UP = CAMERA_TRANSLATE( 1.000000 , 0.000000 , 0.000000 , 0.000000 ) CONTINUOUS 1 "Move Forward" DOWN = CAMERA_TRANSLATE( -1.000000 , 0.000000 , 0.000000 , 0.000000 ) CONTINUOUS 1 "Move Back" LEFT = CAMERA_TRANSLATE( 0.000000 , 0.000000 , -1.000000 , 0.000000 ) CONTINUOUS 1 "Move Left" RIGHT = CAMERA_TRANSLATE( 0.000000 , 0.000000 , 1.000000 , 0.000000 ) CONTINUOUS 1 "Move Right" PGDOWN = CAMERA_TRANSLATE( 0.000000 , -1.000000 , 0.000000 , 0.000000 ) CONTINUOUS 1 "Move Up" PGUP = CAMERA_TRANSLATE( 0.000000 , 1.000000 , 0.000000 , 0.000000 ) CONTINUOUS 1 "Move Down" X = CAMERA_SWITCH( -1.000000 ) SINGLE 0 "Previous Camera" C = CAMERA_SWITCH( 1.000000 ) SINGLE 0 "Next Camera" R = CAMERA_RESET( ) SINGLE 0 "Reset Camera" PLS = SCALE_DEVICE_DELTA( 1.000000 ) SINGLE 0 "Scale Keyboard Up" SUB = SCALE_DEVICE_DELTA( -1.000000 ) SINGLE 0 "Scale Keyboard Down" O = OVERDRAW( ) SINGLE 0 "Overdraw Toggle" W = WIREFRAME( ) SINGLE 0 "Wireframe" P = ANIMATION_FREEZE( ) SINGLE 0 "Pause Animation" G = ADJUST_FRUSTUM( 10.000000 , 0.000000 , 0.000000 ) CONTINUOUS 0 "Increase Near Plane 10.0" B = ADJUST_FRUSTUM( -10.000000 , 0.000000 , 0.000000 ) CONTINUOUS 0 "Decrease Near Plane 10.0" F = ADJUST_FRUSTUM( 0.000000 , 10.000000 , 0.000000 ) CONTINUOUS 0 "Increase Far Plane 10.0" V = ADJUST_FRUSTUM( 0.000000 , -10.000000 , 0.000000 ) CONTINUOUS 0 "Decrease Far Plane 10.0" [GAMEPAD]