// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net // Precompiled Header #include "NiUserInterfacePCH.h" #include "NiUIManagerRenderClick.h" #include "NiUIManager.h" #include NiImplementRTTI(NiUIManagerRenderClick, NiRenderClick); //--------------------------------------------------------------------------- NiUIManagerRenderClick::NiUIManagerRenderClick() : m_fRenderTime(0.0f) { } //--------------------------------------------------------------------------- unsigned int NiUIManagerRenderClick::GetNumObjectsDrawn() const { // NiUIManager does not currently internally track the number of objects // that it renders during its Draw function, so no meaningful count can // be returned here. return 1; } //--------------------------------------------------------------------------- float NiUIManagerRenderClick::GetCullTime() const { // This render click does not perform any culling, so the cull time is // always zero. return 0.0f; } //--------------------------------------------------------------------------- float NiUIManagerRenderClick::GetRenderTime() const { return m_fRenderTime; } //--------------------------------------------------------------------------- void NiUIManagerRenderClick::PerformRendering(unsigned int uiFrameID) { // If no UI manager exists, do nothing. NiUIManager* pkUIManager = NiUIManager::GetUIManager(); if (!pkUIManager) { return; } // Get renderer pointer. NiRenderer* pkRenderer = NiRenderer::GetRenderer(); NIASSERT(pkRenderer); // Draw UI manager. float fBeginTime = NiGetCurrentTimeInSec(); pkUIManager->Draw(pkRenderer); // Update rendering statistics. m_fRenderTime = NiGetCurrentTimeInSec() - fBeginTime; } //---------------------------------------------------------------------------