// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIBLENDFLOATINTERPOLATOR_H #define NIBLENDFLOATINTERPOLATOR_H #include "NiBlendInterpolator.h" class NIANIMATION_ENTRY NiBlendFloatInterpolator : public NiBlendInterpolator { NiDeclareRTTI; NiDeclareClone(NiBlendFloatInterpolator); NiDeclareStream; NiDeclareViewerStrings; public: NiBlendFloatInterpolator(bool bManagerControlled, float fWeightThreshold, unsigned char ucArraySize); // Virtual function overrides from base class. virtual bool Update(float fTime, NiObjectNET* pkInterpTarget, float& fValue); virtual bool IsFloatValueSupported() const; protected: // For cloning and streaming only. NiBlendFloatInterpolator(); // Virtual function overrides from base class. virtual bool InterpolatorIsCorrectType(NiInterpolator* pkInterpolator) const; bool StoreSingleValue(float fTime, NiObjectNET* pkInterpTarget, float& fValue); bool BlendValues(float fTime, NiObjectNET* pkInterpTarget, float& fValue); float m_fFloatValue; }; NiSmartPointer(NiBlendFloatInterpolator); #endif // #ifndef NIBLENDFLOATINTERPOLATOR_H