// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net // Precompiled Header #include "NiAnimationPCH.h" #include "NiInterpScalar.h" #include "NiLinFloatKey.h" #include #include NiImplementAnimationStream(NiLinFloatKey,FLOATKEY,LINKEY); //--------------------------------------------------------------------------- void NiLinFloatKey::RegisterSupportedFunctions(KeyContent eContent, KeyType eType) { SetCurvatureFunction(eContent, eType, NULL); SetInterpFunction(eContent, eType, Interpolate); SetInterpD1Function(eContent, eType, NULL); SetInterpD2Function(eContent, eType, NULL); SetEqualFunction(eContent, eType, Equal); SetFillDerivedValsFunction(eContent, eType, FillDerivedVals); SetInsertFunction(eContent, eType, Insert); } //--------------------------------------------------------------------------- void NiLinFloatKey::FillDerivedVals(NiAnimationKey*, unsigned int, unsigned char) { // no derived values to fill in } //--------------------------------------------------------------------------- bool NiLinFloatKey::Equal(const NiAnimationKey& key0, const NiAnimationKey& key1) { return NiFloatKey::Equal(key0,key1); } //--------------------------------------------------------------------------- void NiLinFloatKey::Interpolate(float fTime, const NiAnimationKey* pKey0, const NiAnimationKey* pKey1, void* pResult) { const NiLinFloatKey* pLin0 = (const NiLinFloatKey*) pKey0; const NiLinFloatKey* pLin1 = (const NiLinFloatKey*) pKey1; // interpolate between this key and pQ *(float*)pResult = NiInterpScalar::Linear(fTime, pLin0->GetValue(), pLin1->GetValue()); } //--------------------------------------------------------------------------- void NiLinFloatKey::Copy(NiAnimationKey* pkNewKey, const NiAnimationKey* pkOrigKey) { NiLinFloatKey* pkNewLin = (NiLinFloatKey*) pkNewKey; NiLinFloatKey* pkOrigLin = (NiLinFloatKey*) pkOrigKey; pkNewLin->m_fTime = pkOrigLin->m_fTime; pkNewLin->m_fValue = pkOrigLin->m_fValue; } //--------------------------------------------------------------------------- NiAnimationKey* NiLinFloatKey::CreateArray(unsigned int uiNumKeys) { return NiNew NiLinFloatKey[uiNumKeys]; } //--------------------------------------------------------------------------- void NiLinFloatKey::DeleteArray(NiAnimationKey* pkKeyArray) { NiLinFloatKey* pkLinFloatKeyArray = (NiLinFloatKey*) pkKeyArray; NiDelete[] pkLinFloatKeyArray; } //--------------------------------------------------------------------------- bool NiLinFloatKey::Insert(float fTime, NiAnimationKey*& pkKeys, unsigned int& uiNumKeys) { NiLinFloatKey* pkLinFloatKeys = (NiLinFloatKey*) pkKeys; unsigned int uiDestSize; unsigned int uiInsertAt; if (OkayToInsert(fTime, pkLinFloatKeys, uiNumKeys, uiInsertAt, sizeof(NiLinFloatKey))) { NiLinFloatKey* pkNewKeys = NiNew NiLinFloatKey[uiNumKeys + 1]; uiDestSize = (uiNumKeys + 1) * sizeof(NiLinFloatKey); NiMemcpy(pkNewKeys, uiDestSize, pkLinFloatKeys, uiInsertAt * sizeof(NiLinFloatKey)); if (uiNumKeys > uiInsertAt) { uiDestSize = (uiNumKeys - uiInsertAt) * sizeof(NiLinFloatKey); NiMemcpy(&pkNewKeys[uiInsertAt + 1], &pkLinFloatKeys[uiInsertAt], uiDestSize); } float f = NiFloatKey::GenInterpDefault(fTime, pkLinFloatKeys, LINKEY, uiNumKeys, sizeof(NiLinFloatKey)); NiLinFloatKey* pkNewKey = &pkNewKeys[uiInsertAt]; pkNewKey->m_fTime = fTime; pkNewKey->m_fValue = f; uiNumKeys++; NiDelete[] pkLinFloatKeys; pkKeys = pkNewKeys; FillDerivedVals(pkKeys, uiNumKeys, sizeof(NiLinFloatKey)); return true; } else { return false; } } //--------------------------------------------------------------------------- //--------------------------------------------------------------------------- // streaming //--------------------------------------------------------------------------- NiAnimationKey* NiLinFloatKey::CreateFromStream(NiStream& stream, unsigned int uiNumKeys) { NiLinFloatKey* pkLinFloatKeys = NiNew NiLinFloatKey[uiNumKeys]; for (unsigned int ui = 0; ui < uiNumKeys; ui++) { pkLinFloatKeys[ui].LoadBinary(stream); } return pkLinFloatKeys; } //--------------------------------------------------------------------------- void NiLinFloatKey::LoadBinary(NiStream& stream) { NiFloatKey::LoadBinary(stream); } //--------------------------------------------------------------------------- void NiLinFloatKey::SaveToStream(NiStream& stream, NiAnimationKey* pkKeys, unsigned int uiNumKeys) { NiLinFloatKey* pkLinFloatKeys = (NiLinFloatKey*) pkKeys; for (unsigned int ui = 0; ui < uiNumKeys; ui++) { SaveBinary(stream, &pkLinFloatKeys[ui]); } } //--------------------------------------------------------------------------- void NiLinFloatKey::SaveBinary(NiStream& stream, NiAnimationKey* pkKey) { NiFloatKey::SaveBinary(stream, pkKey); } //---------------------------------------------------------------------------