// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIMESHPARTICLESYSTEM_H #define NIMESHPARTICLESYSTEM_H #include "NiParticleSystem.h" #include #include "NiMeshPSysData.h" class NIPARTICLE_ENTRY NiMeshParticleSystem : public NiParticleSystem { NiDeclareRTTI; NiDeclareClone(NiMeshParticleSystem); NiDeclareStream; NiDeclareViewerStrings; public: NiMeshParticleSystem(unsigned short usMaxNumParticles, bool bHasColors, bool bHasRotations, bool bWorldSpace = true, unsigned int uiPoolSize = NiMeshPSysData::DEFAULT_POOL_SIZE, unsigned int uiNumGenerations = 1, bool bFillPoolsOnLoad = false); NiMeshParticleSystem(NiMeshPSysData* pkData, bool bWorldSpace = true); virtual void SetModelData(NiGeometryData* pkModelData); // *** begin Emergent internal use only *** virtual void UpdateDownwardPass(float fTime, bool bUpdateControllers); virtual void UpdateSelectedDownwardPass(float fTime); virtual void UpdateRigidDownwardPass(float fTime); virtual void UpdatePropertiesDownward(NiPropertyState* pkParentState); virtual void UpdateEffectsDownward(NiDynamicEffectState* pkParentState); // culling (separate from display) virtual void OnVisible(NiCullingProcess& kCuller); virtual void SetSelectiveUpdateFlags(bool& bSelectiveUpdate, bool bSelectiveUpdateTransforms, bool& bRigid); // renderer data virtual void PurgeRendererData(NiRenderer* pkRenderer); // *** end Emergent internal use only *** protected: // For cloning and streaming only. NiMeshParticleSystem(); virtual void UpdateWorldData(); virtual void UpdateWorldBound(); float m_fTime; bool m_bUpdateControllers; // NiPhysX requires access to CopyMembers and ProcessClone for its // conversion functions friend class NiPhysXMeshParticleSystem; friend class NiPhysXMeshFluidSystem; }; NiSmartPointer(NiMeshParticleSystem); #endif // #ifndef NIMESHPARTICLESYSTEM_H