// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline float NiPSysBoxEmitter::GetEmitterWidth() const { return m_fEmitterWidth; } //--------------------------------------------------------------------------- inline void NiPSysBoxEmitter::SetEmitterWidth(float fEmitterWidth) { m_fEmitterWidth = fEmitterWidth; } //--------------------------------------------------------------------------- inline float NiPSysBoxEmitter::GetEmitterHeight() const { return m_fEmitterHeight; } //--------------------------------------------------------------------------- inline void NiPSysBoxEmitter::SetEmitterHeight(float fEmitterHeight) { m_fEmitterHeight = fEmitterHeight; } //--------------------------------------------------------------------------- inline float NiPSysBoxEmitter::GetEmitterDepth() const { return m_fEmitterDepth; } //--------------------------------------------------------------------------- inline void NiPSysBoxEmitter::SetEmitterDepth(float fEmitterDepth) { m_fEmitterDepth = fEmitterDepth; } //---------------------------------------------------------------------------