// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline NiAVObject* NiPSysDragModifier::GetDragObj() const { return m_pkDragObj; } //--------------------------------------------------------------------------- inline void NiPSysDragModifier::SetDragObj(NiAVObject* pkDragObj) { m_pkDragObj = pkDragObj; } //--------------------------------------------------------------------------- inline const NiPoint3& NiPSysDragModifier::GetDragAxis() const { return m_kDragAxis; } //--------------------------------------------------------------------------- inline void NiPSysDragModifier::SetDragAxis(const NiPoint3& kDragAxis) { m_kDragAxis = kDragAxis; } //--------------------------------------------------------------------------- inline float NiPSysDragModifier::GetPercentage() const { return m_fPercentage; } //--------------------------------------------------------------------------- inline void NiPSysDragModifier::SetPercentage(float fPercentage) { m_fPercentage = fPercentage; } //--------------------------------------------------------------------------- inline float NiPSysDragModifier::GetRange() const { return m_fRange; } //--------------------------------------------------------------------------- inline void NiPSysDragModifier::SetRange(float fRange) { m_fRange = fRange; } //--------------------------------------------------------------------------- inline float NiPSysDragModifier::GetRangeFalloff() const { return m_fFalloff; } //--------------------------------------------------------------------------- inline void NiPSysDragModifier::SetRangeFalloff(float fFalloff) { m_fFalloff = fFalloff; } //---------------------------------------------------------------------------