// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline NiAVObject* NiPSysPlanarCollider::GetColliderObj() const { return m_pkColliderObj; } //--------------------------------------------------------------------------- inline void NiPSysPlanarCollider::SetColliderObj(NiAVObject* pkColliderObj) { m_pkColliderObj = pkColliderObj; } //--------------------------------------------------------------------------- inline float NiPSysPlanarCollider::GetWidth() const { return m_fWidth; } //--------------------------------------------------------------------------- inline void NiPSysPlanarCollider::SetWidth(float fWidth) { m_fWidth = fWidth; } //--------------------------------------------------------------------------- inline float NiPSysPlanarCollider::GetHeight() const { return m_fHeight; } //--------------------------------------------------------------------------- inline void NiPSysPlanarCollider::SetHeight(float fHeight) { m_fHeight = fHeight; } //--------------------------------------------------------------------------- inline const NiPoint3& NiPSysPlanarCollider::GetXAxis() const { return m_kXAxis; } //--------------------------------------------------------------------------- inline void NiPSysPlanarCollider::SetXAxis(const NiPoint3& kXAxis) { m_kXAxis = kXAxis; } //--------------------------------------------------------------------------- inline const NiPoint3& NiPSysPlanarCollider::GetYAxis() const { return m_kYAxis; } //--------------------------------------------------------------------------- inline void NiPSysPlanarCollider::SetYAxis(const NiPoint3& kYAxis) { m_kYAxis = kYAxis; } //---------------------------------------------------------------------------