// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net // Precompiled Header #include "NiSystemPCH.h" #include "NiSystem.h" #include "NiSystemSDM.h" bool NiSystemSDM::ms_bInitialized = false; #ifdef NISYSTEM_EXPORT BOOL APIENTRY DllMain(HANDLE hModule, DWORD ulReason, LPVOID lpReserved) { switch (ulReason) { case DLL_PROCESS_ATTACH: break; case DLL_PROCESS_DETACH: break; } return TRUE; } #endif //--------------------------------------------------------------------------- void NiSystemSDM::Init() { NiImplementSDMInitCheck(); #ifndef NI_LOGGER_DISABLE NiLogger::_SDMInit(); #endif // #ifndef NI_LOGGER_DISABLE NiMemManager::_SDMInit(); NiSystemDesc::InitSystemDesc(); } //--------------------------------------------------------------------------- void NiSystemSDM::Shutdown() { NiImplementSDMShutdownCheck(); NiSystemDesc::ShutdownSystemDesc(); NiMemManager::_SDMShutdown(); #ifndef NI_LOGGER_DISABLE NiLogger::_SDMShutdown(); #endif // #ifndef NI_LOGGER_DISABLE } //---------------------------------------------------------------------------