// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NINAVINTERPTOCONTROLLER_H #define NINAVINTERPTOCONTROLLER_H #include "NiUserInterfaceLibType.h" #include "NiNavBaseController.h" //--------------------------------------------------------------------------- class NIUSERINTERFACE_ENTRY NiNavInterpToController : public NiNavBaseController { public: NiNavInterpToController( NiAVObject* pkInterpToObject, NiAVObject* pkControlledObject, const char* pcName, float fInterpTime); virtual ~NiNavInterpToController(); virtual bool SetActive(bool bActive, NavState& eCurState); virtual const char* GetControlName(unsigned int uiControlId) const; void SetInterpToObject(NiAVObject* pkInterpToObject); void SetControlledObject(NiAVObject* pkControlledObject); void RestartInterpolation(); protected: virtual void MouseInput(unsigned int uiControlId, float fDelta); virtual void GamePadInput(unsigned int uiControlId, float fDelta); virtual void UpdatePose(); NiAVObjectPtr m_spInterpToObject; NiAVObjectPtr m_spControlledObject; NavState m_kNavState; float m_fTime; float m_fInterpTime; NiTransform m_kStartingTransform; }; NiSmartPointer(NiNavInterpToController); //--------------------------------------------------------------------------- #endif