// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIPHYSX_H #define NIPHYSX_H // DLL support #include "NiPhysXLibType.h" #include "NiPhysXAccumInterpolatorDest.h" #include "NiPhysXAccumRigidBodyDest.h" #include "NiPhysXAccumTransformDest.h" #include "NiPhysXActorDesc.h" #include "NiPhysXAllocator.h" #include "NiPhysXBodyDesc.h" #include "NiPhysXClothDesc.h" #include "NiPhysXClothDest.h" #include "NiPhysXClothMesh.h" #include "NiPhysXConvexMesh.h" #include "NiPhysXD6JointDesc.h" #include "NiPhysXDest.h" #include "NiPhysXDynamicSrc.h" #include "NiPhysXFileStream.h" #include "NiPhysXInterpolatorDest.h" #include "NiPhysXJointDesc.h" #include "NiPhysXKinematicSrc.h" #include "NiPhysXManager.h" #include "NiPhysXMaterialDesc.h" #include "NiPhysXMemStream.h" #include "NiPhysXMeshDesc.h" #include "NiPhysXProp.h" #include "NiPhysXPropDesc.h" #include "NiPhysXRigidBodyDest.h" #include "NiPhysXRigidBodySrc.h" #include "NiPhysXScene.h" #include "NiPhysXSceneDesc.h" #include "NiPhysXSDKDesc.h" #include "NiPhysXSequenceManager.h" #include "NiPhysXShapeDesc.h" #include "NiPhysXSrc.h" #include "NiPhysXTransformDest.h" #include "NiPhysXTriangleMesh.h" #include "NiPhysXTypes.h" #include "NiPhysXUserOutput.h" #include "NiPhysXSDM.h" static NiPhysXSDM NiPhysXSDMObject; #endif // #ifndef NIPHYSX_H