// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIPHYSXBODYDESC_H #define NIPHYSXBODYDESC_H #include "NiPhysXLibType.h" #include #include #include class NIPHYSX_ENTRY NiPhysXBodyDesc : public NiObject { NiDeclareClone(NiPhysXBodyDesc); NiDeclareStream; NiDeclareRTTI; NiDeclareViewerStrings; public: NiPhysXBodyDesc(); virtual ~NiPhysXBodyDesc(); virtual void ToBodyDesc(NxBodyDesc& kBodyDesc, const unsigned int uiIndex, const NxMat33& kXform) const; virtual void SetFromBodyDesc(const NxBodyDesc& kBodyDesc, const NxMat33& kXform); void SetVelocities(const NxVec3& kLinearVelocity, const NxVec3& kAngularVelocity, const unsigned int uiIndex, const NxMat33& kXform); virtual unsigned int AddState(NxActor* pkActor, const NxMat33& kXform); virtual void UpdateState(NxActor* pkActor, const unsigned int uiIndex, const NxMat33& kXform); virtual void RestoreState(NxActor* pkActor, const unsigned int uiIndex, const NxMat33& kXform); // *** begin Emergent internal use only *** void GetVelocities(NxVec3& kLinearVelocity, NxVec3& kAngularVelocity, const unsigned int uiIndex) const; virtual bool StreamCanSkip(); // *** end Emergent internal use only *** protected: NxBodyDesc m_kBodyDesc; unsigned int m_uiNumVels; NxVec3* m_pkLinVels; NxVec3* m_pkAngVels; }; NiSmartPointer(NiPhysXBodyDesc); #include "NiPhysXBodyDesc.inl" #endif // NIPHYSXBODYDESC_H