// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIPHYSXDYNAMICSRC_H #define NIPHYSXDYNAMICSRC_H #include "NiPhysXLibType.h" #include "NiPhysXRigidBodySrc.h" #include class NIPHYSX_ENTRY NiPhysXDynamicSrc : public NiPhysXRigidBodySrc { NiDeclareRTTI; NiDeclareStream; NiDeclareClone(NiPhysXDynamicSrc); public: NiPhysXDynamicSrc(NiAVObject* pkSource, NxActor* pkActor); ~NiPhysXDynamicSrc(); // Update functions virtual void UpdateToActors(const float fTBegin, const float fTEnd); // *** begin Emergent internal use only *** virtual bool StreamCanSkip(); virtual void ProcessClone(NiCloningProcess& kCloning); // *** end Emergent internal use only *** protected: NiPhysXDynamicSrc(); }; NiSmartPointer(NiPhysXDynamicSrc); #endif // #ifndef NIPHYSXDYNAMICSRC_H