// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIPHYSXFLUIDSYSTEM_H #define NIPHYSXFLUIDSYSTEM_H #include "NiPhysXFluidLibType.h" #include #include #include "NiPhysXFluidDest.h" #include "NiPhysXFluidDesc.h" class NIPHYSXFLUID_ENTRY NiPhysXFluidSystem : public NiParticleSystem { NiDeclareRTTI; NiDeclareStream; public: // The constructed object is given ownership of the input arrays and // has the responsibility for deleting them when finished with them. NiPhysXFluidSystem(NxParticleData& pkFluidData, unsigned short usMaxNumParticles, bool bHasColors, bool bHasRotations, bool bWorldSpace = true, NiPhysXProp* pkProp = 0, bool bPhysXSpace = false); virtual void SetModelData(NiGeometryData* pkModelData, NiPhysXProp* pkProp); virtual void SetModelData(NiGeometryData* pkModelData); // Managing the scene we are attached to void AttachToProp(NiPhysXProp* pkProp); void DetachFromProp(NiPhysXProp* pkProp); bool GetPhysXSpace() const; void SetPhysXSpace(const bool bPhysXSpace); // *** begin Emergent internal use only *** // Constructor that converts from a Gamebryo PSys NiPhysXFluidSystem(NiParticleSystem *pkPSys, NiPhysXProp* pkProp, bool bPhysXSpace, NiTMap& kActorMap); // The transformation to take PhysX space to the particle system space. NiTransform& GetPhysXToFluid(); // Used by both kinds of fluid systems to convert from regular PSys. static void ConvertModifiers(NiParticleSystem* pkTarget, NiPhysXProp* pkProp, NiPhysXFluidDescPtr spFluidDesc, NiTMap& kActorMap); virtual bool StreamCanSkip(); // *** end Emergent internal use only *** protected: // For streaming and cloning only. NiPhysXFluidSystem(); static void ConvertEmitter(NiParticleSystem* pkTarget, NiPSysEmitter* pkEmitter, float fInvScale, NiTMap& kActorMap, NiTObjectArray& kEmitters); NiPhysXFluidDestPtr m_spDestination; bool m_bPhysXSpace; }; NiSmartPointer(NiPhysXFluidSystem); #include "NiPhysXFluidSystem.inl" #endif // #ifndef NIPHYSXFLUIDSYSTEM_H