// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline void NiPhysXMeshFluidSystem::SetModelData(NiGeometryData* pkModelData) { // Does nothng. Would like to assert but this gets called when // creating a fluid system from a regular particle system. } //--------------------------------------------------------------------------- inline bool NiPhysXMeshFluidSystem::GetPhysXSpace() const { return m_bPhysXSpace; } //--------------------------------------------------------------------------- inline void NiPhysXMeshFluidSystem::SetPhysXSpace(const bool bPhysXSpace) { m_bPhysXSpace = bPhysXSpace; } //--------------------------------------------------------------------------- inline NiTransform& NiPhysXMeshFluidSystem::GetPhysXToFluid() { return m_spDestination->GetPhysXToFluid(); } //---------------------------------------------------------------------------