// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIPHYSXMESHPSYSSRC_H #define NIPHYSXMESHPSYSSRC_H #include "NiPhysXParticleLibType.h" #include "NiPhysXPSysSrc.h" class NIPHYSXPARTICLE_ENTRY NiPhysXMeshPSysSrc : public NiPhysXPSysSrc { NiDeclareRTTI; NiDeclareStream; public: NiPhysXMeshPSysSrc(NiParticleSystem* pkSource); ~NiPhysXMeshPSysSrc(); virtual void UpdateToActors(const float fTBegin, const float fTEnd); // *** begin Emergent internal use only *** virtual bool StreamCanSkip(); // *** end Emergent internal use only *** protected: // For streaming only NiPhysXMeshPSysSrc(); }; NiSmartPointer(NiPhysXMeshPSysSrc); #endif // #ifndef NIPHYSXMESHPSYSSRC_H