// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline NiPhysXMeshPSysPropPtr NiPhysXMeshParticleSystem::GetProp() const { return m_spProp; } //--------------------------------------------------------------------------- inline NiPhysXScenePtr NiPhysXMeshParticleSystem::GetScene() const { return ((NiPhysXMeshPSysData*)GetModelData())->GetScene(); } //--------------------------------------------------------------------------- inline bool NiPhysXMeshParticleSystem::GetUsesPhysXRotations() const { return m_bPhysXRotations; } //--------------------------------------------------------------------------- inline void NiPhysXMeshParticleSystem::SetUsesPhysXRotations( const bool bPhysXRotations) { m_bPhysXRotations = bPhysXRotations; } //--------------------------------------------------------------------------- inline bool NiPhysXMeshParticleSystem::GetPhysXSpace() const { return m_bPhysXSpace; } //--------------------------------------------------------------------------- inline void NiPhysXMeshParticleSystem::SetPhysXSpace(const bool bPhysXSpace) { m_bPhysXSpace = bPhysXSpace; } //---------------------------------------------------------------------------