// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline NxShapeType NiPhysXShapeDesc::GetType() const { return m_eType; } //--------------------------------------------------------------------------- inline NxShape* NiPhysXShapeDesc::GetShape() const { return m_pkShape; } //--------------------------------------------------------------------------- inline void NiPhysXShapeDesc::SetShape(NxShape* pkShape) { m_pkShape = pkShape; } //--------------------------------------------------------------------------- inline NxMat34 NiPhysXShapeDesc::GetLocalPose() const { return m_kLocalPose; } //--------------------------------------------------------------------------- inline void NiPhysXShapeDesc::SetLocalPose(const NxMat34& kPose) { m_kLocalPose = kPose; } //--------------------------------------------------------------------------- inline void NiPhysXShapeDesc::SetMeshDesc(NiPhysXMeshDesc* pkMeshDesc) { m_spMeshDesc = pkMeshDesc; } //--------------------------------------------------------------------------- inline NiPhysXMeshDescPtr NiPhysXShapeDesc::GetMeshDesc() { return m_spMeshDesc; } //--------------------------------------------------------------------------- inline bool NiPhysXShapeDesc::StreamCanSkip() { return true; } //---------------------------------------------------------------------------