// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIPHYSXSRC_H #define NIPHYSXSRC_H #include "NiPhysXLibType.h" #include class NIPHYSX_ENTRY NiPhysXSrc : public NiObject { NiDeclareRTTI; NiDeclareStream; NiDeclareAbstractClone(NiPhysXSrc); public: NiPhysXSrc(); ~NiPhysXSrc(); bool GetActive() const; void SetActive(const bool bActive); bool GetInterpolate() const; void SetInterpolate(const bool bActive); // Update functions virtual void UpdateFromSceneGraph(const float fT, const NiTransform& kInvRootTransform, const float fScaleWToP, const bool bForce = false) = 0; virtual void UpdateToActors(const float fTBegin, const float fTEnd) = 0; protected: bool m_bActive; bool m_bInterp; }; NiSmartPointer(NiPhysXSrc); #include "NiPhysXSrc.inl" #endif // #ifndef NIPHYSXSRC_H