// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIRENDERERSHAREDDATA_H #define NIRENDERERSHAREDDATA_H #include "NiStandardSharedDataLibType.h" #include "NiSharedData.h" #include #include /// A shared data object to contain a Renderer pointer. class NISTANDARDSHAREDDATA_ENTRY NiRendererSharedData : public NiSharedData { public: NiDeclareRTTI; /// Default constructor. NiRendererSharedData(); /// Virtual destructor. virtual ~NiRendererSharedData(); /// Gets a pointer to the renderer. /// @return A pointer to the current renderer. NiRendererPtr GetRenderer(); void SetRenderer(NiRenderer* pkRenderer); NiColor GetBackgroundColor(); void SetBackgroundColor(NiColor kColor); bool GetFullscreen(); void SetFullscreen(bool bFullscreen); NiPoint2 GetWindowSize(); void SetWindowSize(NiPoint2 kSize); void PurgeRendererData(NiAVObject* pkObject); protected: /// A smart pointer to the renderer. NiRendererPtr m_spRenderer; /// The background color for the renderer NiColor m_kBackgroundColor; /// The size of the window this renderer uses NiPoint2 m_kWindowSize; /// Whether or not this renderer is fullscreen bool m_bFullscreen; }; NiSmartPointer(NiRendererSharedData); #endif // #ifndef NIRENDERERSHAREDDATA_H