// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIUIIMAGE_H #define NIUIIMAGE_H #include "NiUserInterfaceLibType.h" #include #include "NiUIBaseElement.h" //--------------------------------------------------------------------------- class NIUSERINTERFACE_ENTRY NiUIImage : public NiUIBaseElement { NiDeclareRTTI; public: NiUIImage(); NiUIImage(NiRect kTextureCoords); virtual ~NiUIImage(); virtual void Draw(NiRenderer* pkRenderer); void SetTextureCoords(NiRect kTextureCoords); virtual void EnterPressed(unsigned char ucButtonState); virtual void LeftMouseButton(unsigned char ucButtonState); protected: virtual unsigned int NumQuadsRequired(); virtual void ReinitializeDisplayElements(); NiRect m_kTextureCoords; }; NiSmartPointer(NiUIImage); //--------------------------------------------------------------------------- #include "NiUIImage.inl" #endif