// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIUIRENDERGROUP_H #define NIUIRENDERGROUP_H #include "NiUserInterfaceLibType.h" #include #include "NiUIBaseElement.h" //--------------------------------------------------------------------------- class NIUSERINTERFACE_ENTRY NiUIRenderGroup : public NiUIBaseElement { NiDeclareRTTI; public: NiUIRenderGroup(unsigned char ucDepth = 0); virtual ~NiUIRenderGroup(); virtual void Draw(NiRenderer* pkRenderer); void InitializeScreenElements(); virtual void AddChild(NiUIBaseElement* pkChild); virtual void RemoveChild(NiUIBaseElement* pkChild); unsigned char GetDepth(); virtual void EnterPressed(unsigned char ucButtonState); virtual void LeftMouseButton(unsigned char ucButtonState); virtual void SetVisible(bool bVisible); virtual unsigned int GetChildElementCount() const; virtual NiUIBaseElement* GetChildElement(unsigned int uiElement) const; protected: virtual unsigned int NumQuadsRequired(); NiTObjectPtrSet m_kChildren; unsigned char m_ucDepth; }; NiSmartPointer(NiUIRenderGroup); //--------------------------------------------------------------------------- #include "NiUIRenderGroup.inl" #endif