// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net ;A shader so simple I don't think it needs explanation. It outputs the diffuse ;color. I could probably get away with the fixed function pipeline instead. ;The texkill makes sure we don't get any artifacts in the reflection of the ;temple. ps_1_1 texkill t0 mov r0, v0