/////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2004, Industrial Light & Magic, a division of Lucas // Digital Ltd. LLC // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Industrial Light & Magic nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // /////////////////////////////////////////////////////////////////////////// #include #include #include #include #include #include #include #include #include #include using namespace std; using namespace Imath; using namespace Imf; namespace { void fillPixels (Array2D &ph, int width, int height) { for (int y = 0; y < height; ++y) for (int x = 0; x < width; ++x) ph[y][x] = sin (double (x)) + sin (y * 0.5); } void writeCopyReadONE (const char fileName1[], const char fileName2[], int width, int height, int xSize, int ySize, int xOffset, int yOffset, Compression comp, LevelRoundingMode rmode) { cout << "levelMode 0, " << "compression " << comp << ", roundingMode " << rmode << ", xOffset " << xOffset << ", yOffset " << yOffset << endl; Header hdr ((Box2i (V2i (0, 0), // display window V2i (width - 1, height -1))), (Box2i (V2i (xOffset, yOffset), // data window V2i (xOffset + width - 1, yOffset + height - 1)))); hdr.compression() = comp; hdr.lineOrder() = INCREASING_Y; hdr.channels().insert ("H", Channel (HALF, 1, 1)); hdr.setTileDescription(TileDescription(xSize, ySize, ONE_LEVEL, rmode)); Array2D ph1 (height, width); fillPixels (ph1, width, height); { FrameBuffer fb; fb.insert ("H", Slice (HALF, (char *) &ph1[-yOffset][-xOffset], sizeof (ph1[0][0]), sizeof (ph1[0][0]) * width)); cout << " writing" << flush; remove (fileName1); TiledOutputFile out (fileName1, hdr); out.setFrameBuffer (fb); for (int tileY = 0; tileY < out.numYTiles(); ++tileY) for (int tileX = 0; tileX < out.numXTiles(); ++tileX) out.writeTile (tileX, tileY); } { cout << " copying" << flush; remove (fileName2); InputFile in (fileName1); TiledOutputFile out (fileName2, in.header()); out.copyPixels (in); } { cout << " reading" << flush; TiledInputFile in (fileName2); const Box2i &dw = in.header().dataWindow(); int w = dw.max.x - dw.min.x + 1; int h = dw.max.y - dw.min.y + 1; int dx = dw.min.x; int dy = dw.min.y; Array2D ph2 (h, w); FrameBuffer fb; fb.insert ("H", Slice (HALF, (char *) &ph2[-dy][-dx], sizeof (ph2[0][0]), sizeof (ph2[0][0]) * w)); in.setFrameBuffer (fb); for (int tileY = 0; tileY < in.numYTiles(); ++tileY) for (int tileX = 0; tileX < in.numXTiles(); ++tileX) in.readTile (tileX, tileY); cout << " comparing" << flush; assert (in.header().displayWindow() == hdr.displayWindow()); assert (in.header().dataWindow() == hdr.dataWindow()); assert (in.header().pixelAspectRatio() == hdr.pixelAspectRatio()); assert (in.header().screenWindowCenter() == hdr.screenWindowCenter()); assert (in.header().screenWindowWidth() == hdr.screenWindowWidth()); assert (in.header().lineOrder() == hdr.lineOrder()); assert (in.header().compression() == hdr.compression()); assert (in.header().channels() == hdr.channels()); for (int y = 0; y < h; ++y) for (int x = 0; x < w; ++x) assert (ph1[y][x] == ph2[y][x]); } remove (fileName1); remove (fileName2); cout << endl; } void writeCopyReadMIP (const char fileName1[], const char fileName2[], int width, int height, int xSize, int ySize, int xOffset, int yOffset, Compression comp, LevelRoundingMode rmode) { cout << "levelMode 1, " << "compression " << comp << ", roundingMode " << rmode << ", xOffset " << xOffset << ", yOffset " << yOffset << endl; Header hdr ((Box2i (V2i (0, 0), // display window V2i (width - 1, height -1))), (Box2i (V2i (xOffset, yOffset), // data window V2i (xOffset + width - 1, yOffset + height - 1)))); hdr.compression() = comp; hdr.lineOrder() = INCREASING_Y; hdr.channels().insert ("H", Channel (HALF, 1, 1)); hdr.setTileDescription(TileDescription(xSize, ySize, MIPMAP_LEVELS, rmode)); Array < Array2D > levels; { cout << " writing" << flush; remove (fileName1); TiledOutputFile out (fileName1, hdr); int numLevels = out.numLevels(); levels.resizeErase (numLevels); for (int level = 0; level < out.numLevels(); ++level) { int levelWidth = out.levelWidth(level); int levelHeight = out.levelHeight(level); levels[level].resizeErase(levelHeight, levelWidth); fillPixels (levels[level], levelWidth, levelHeight); FrameBuffer fb; fb.insert ("H", Slice (HALF, (char *) &levels[level][-yOffset][-xOffset], sizeof (levels[level][0][0]), sizeof (levels[level][0][0]) * levelWidth)); out.setFrameBuffer (fb); for (int tileY = 0; tileY < out.numYTiles(level); ++tileY) for (int tileX = 0; tileX < out.numXTiles(level); ++tileX) out.writeTile (tileX, tileY, level); } } { cout << " copying" << flush; remove (fileName2); InputFile in (fileName1); TiledOutputFile out (fileName2, in.header()); out.copyPixels (in); } { cout << " reading" << flush; TiledInputFile in (fileName2); const Box2i &dw = in.header().dataWindow(); int dx = dw.min.x; int dy = dw.min.y; int numLevels = in.numLevels(); Array < Array2D > levels2 (numLevels); for (int level = 0; level < numLevels; ++level) { int levelWidth = in.levelWidth(level); int levelHeight = in.levelHeight(level); levels2[level].resizeErase(levelHeight, levelWidth); FrameBuffer fb; fb.insert ("H", Slice (HALF, (char *) &levels2[level][-dy][-dx], sizeof (levels2[level][0][0]), sizeof (levels2[level][0][0]) * levelWidth)); in.setFrameBuffer (fb); for (int tileY = 0; tileY < in.numYTiles(level); ++tileY) for (int tileX = 0; tileX < in.numXTiles(level); ++tileX) in.readTile (tileX, tileY, level); } cout << " comparing" << flush; assert (in.header().displayWindow() == hdr.displayWindow()); assert (in.header().dataWindow() == hdr.dataWindow()); assert (in.header().pixelAspectRatio() == hdr.pixelAspectRatio()); assert (in.header().screenWindowCenter() == hdr.screenWindowCenter()); assert (in.header().screenWindowWidth() == hdr.screenWindowWidth()); assert (in.header().lineOrder() == hdr.lineOrder()); assert (in.header().compression() == hdr.compression()); assert (in.header().channels() == hdr.channels()); for (int l = 0; l < numLevels; ++l) for (int y = 0; y < in.levelHeight(l); ++y) for (int x = 0; x < in.levelWidth(l); ++x) assert ((levels2[l])[y][x] == (levels[l])[y][x]); } remove (fileName1); remove (fileName2); cout << endl; } void writeCopyReadRIP (const char fileName1[], const char fileName2[], int width, int height, int xSize, int ySize, int xOffset, int yOffset, Compression comp, LevelRoundingMode rmode) { cout << "levelMode 2, " << "compression " << comp << ", roundingMode " << rmode << ", xOffset " << xOffset << ", yOffset " << yOffset << endl; Header hdr ((Box2i (V2i (0, 0), // display window V2i (width - 1, height -1))), (Box2i (V2i (xOffset, yOffset), // data window V2i (xOffset + width - 1, yOffset + height - 1)))); hdr.compression() = comp; hdr.lineOrder() = INCREASING_Y; hdr.channels().insert ("H", Channel (HALF, 1, 1)); hdr.setTileDescription(TileDescription(xSize, ySize, RIPMAP_LEVELS, rmode)); Array2D < Array2D > levels; { cout << " writing" << flush; remove (fileName1); TiledOutputFile out (fileName1, hdr); levels.resizeErase (out.numYLevels(), out.numXLevels()); for (int ylevel = 0; ylevel < out.numYLevels(); ++ylevel) { for (int xlevel = 0; xlevel < out.numXLevels(); ++xlevel) { int levelWidth = out.levelWidth(xlevel); int levelHeight = out.levelHeight(ylevel); levels[ylevel][xlevel].resizeErase(levelHeight, levelWidth); fillPixels (levels[ylevel][xlevel], levelWidth, levelHeight); FrameBuffer fb; fb.insert ("H", Slice (HALF, (char *) &levels[ylevel][xlevel][-yOffset][-xOffset], sizeof (levels[ylevel][xlevel][0][0]), sizeof (levels[ylevel][xlevel][0][0]) * levelWidth)); out.setFrameBuffer (fb); for (int tileY = 0; tileY < out.numYTiles(ylevel); ++tileY) for (int tileX = 0; tileX < out.numXTiles(xlevel); ++tileX) out.writeTile (tileX, tileY, xlevel, ylevel); } } } { cout << " copying" << flush; remove (fileName2); InputFile in (fileName1); TiledOutputFile out (fileName2, in.header()); out.copyPixels (in); } { cout << " reading" << flush; TiledInputFile in (fileName2); const Box2i &dw = in.header().dataWindow(); int dx = dw.min.x; int dy = dw.min.y; int numXLevels = in.numXLevels(); int numYLevels = in.numYLevels(); Array2D < Array2D > levels2 (numYLevels, numXLevels); for (int ylevel = 0; ylevel < numYLevels; ++ylevel) { for (int xlevel = 0; xlevel < numXLevels; ++xlevel) { int levelWidth = in.levelWidth(xlevel); int levelHeight = in.levelHeight(ylevel); levels2[ylevel][xlevel].resizeErase(levelHeight, levelWidth); FrameBuffer fb; fb.insert ("H", Slice (HALF, (char *) &levels2[ylevel][xlevel][-dy][-dx], sizeof (levels2[ylevel][xlevel][0][0]), sizeof (levels2[ylevel][xlevel][0][0]) * levelWidth)); in.setFrameBuffer (fb); for (int tileY = 0; tileY < in.numYTiles(ylevel); ++tileY) for (int tileX = 0; tileX < in.numXTiles(xlevel); ++tileX) in.readTile (tileX, tileY, xlevel, ylevel); } } cout << " comparing" << flush; assert (in.header().displayWindow() == hdr.displayWindow()); assert (in.header().dataWindow() == hdr.dataWindow()); assert (in.header().pixelAspectRatio() == hdr.pixelAspectRatio()); assert (in.header().screenWindowCenter() == hdr.screenWindowCenter()); assert (in.header().screenWindowWidth() == hdr.screenWindowWidth()); assert (in.header().lineOrder() == hdr.lineOrder()); assert (in.header().compression() == hdr.compression()); assert (in.header().channels() == hdr.channels()); for (int ly = 0; ly < numYLevels; ++ly) for (int lx = 0; lx < numXLevels; ++lx) for (int y = 0; y < in.levelHeight(ly); ++y) for (int x = 0; x < in.levelWidth(lx); ++x) assert ((levels2[ly][lx])[y][x] == (levels[ly][lx])[y][x]); } remove (fileName1); remove (fileName2); cout << endl; } void writeCopyRead (int w, int h, int xs, int ys, int dx, int dy) { const char *filename1 = IMF_TMP_DIR "imf_test_copy1.exr"; const char *filename2 = IMF_TMP_DIR "imf_test_copy2.exr"; for (int comp = 0; comp < NUM_COMPRESSION_METHODS; ++comp) { for (int rmode = 0; rmode < NUM_ROUNDINGMODES; ++rmode) { writeCopyReadONE (filename1, filename2, w, h, xs, ys, dx, dy, Compression (comp), LevelRoundingMode (rmode)); writeCopyReadMIP (filename1, filename2, w, h, xs, ys, dx, dy, Compression (comp), LevelRoundingMode (rmode)); writeCopyReadRIP (filename1, filename2, w, h, xs, ys, dx, dy, Compression (comp), LevelRoundingMode (rmode)); } } } } // namespace void testTiledCopyPixels () { try { cout << "Testing fast pixel copying for tiled files" << endl; const int W = 171; const int H = 259; const int DX = 17; const int DY = 29; const int YS = 55; writeCopyRead (W, H, DX, YS, 0, 0); writeCopyRead (W, H, DX, YS, 0, DY); writeCopyRead (W, H, DX, YS, DX, 0); writeCopyRead (W, H, DX, YS, DX, DY); cout << "ok\n" << endl; } catch (const std::exception &e) { cerr << "ERROR -- caught exception: " << e.what() << endl; assert (false); } }