/////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2004, Industrial Light & Magic, a division of Lucas // Digital Ltd. LLC // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Industrial Light & Magic nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // /////////////////////////////////////////////////////////////////////////// #include #include #include #include #include #include #include #include #include using namespace Imf; using namespace Imath; using namespace std; namespace { void fillPixels (Array2D &pixels, int w, int h) { for (int y = 0; y < h; ++y) { for (int x = 0; x < w; ++x) { Rgba &p = pixels[y][x]; p.r = 0.5 + 0.5 * sin (0.1 * x + 0.1 * y); p.g = 0.5 + 0.5 * sin (0.1 * x + 0.2 * y); p.b = 0.5 + 0.5 * sin (0.1 * x + 0.3 * y); p.a = (p.r + p.b + p.g) / 3.0; } } } void writeReadRGBAONE (const char fileName[], int width, int height, RgbaChannels channels, Compression comp, int xSize, int ySize) { cout << "levelMode 0" << ", compression " << comp << ", tileSize " << xSize << "x" << ySize << endl; Header header (width, height); header.lineOrder() = INCREASING_Y; header.compression() = comp; Array2D p1 (height, width); { cout << " writing" << flush; remove (fileName); TiledRgbaOutputFile out (fileName, header, channels, xSize, ySize, ONE_LEVEL); fillPixels (p1, width, height); out.setFrameBuffer (&p1[0][0], 1, width); for (int tileY = 0; tileY < out.numYTiles(); ++tileY) for (int tileX = 0; tileX < out.numXTiles(); ++tileX) out.writeTile (tileX, tileY); } { cout << " reading" << flush; TiledRgbaInputFile in (fileName); const Box2i &dw = in.dataWindow(); int w = dw.max.x - dw.min.x + 1; int h = dw.max.y - dw.min.y + 1; int dwx = dw.min.x; int dwy = dw.min.y; Array2D p2 (h, w); in.setFrameBuffer (&p2[-dwy][-dwx], 1, w); for (int tileY = 0; tileY != in.numYTiles(); ++tileY) for (int tileX = 0; tileX < in.numXTiles(); ++tileX) in.readTile (tileX, tileY); cout << " comparing" << endl << flush; assert (in.displayWindow() == header.displayWindow()); assert (in.dataWindow() == header.dataWindow()); assert (in.pixelAspectRatio() == header.pixelAspectRatio()); assert (in.screenWindowCenter() == header.screenWindowCenter()); assert (in.screenWindowWidth() == header.screenWindowWidth()); assert (in.lineOrder() == header.lineOrder()); assert (in.compression() == header.compression()); assert (in.channels() == channels); for (int y = 0; y < h; ++y) { for (int x = 0; x < w; ++x) { if (channels & WRITE_R) assert (p2[y][x].r == p1[y][x].r); else assert (p2[y][x].r == 0); if (channels & WRITE_G) assert (p2[y][x].g == p1[y][x].g); else assert (p2[y][x].g == 0); if (channels & WRITE_B) assert (p2[y][x].b == p1[y][x].b); else assert (p2[y][x].b == 0); if (channels & WRITE_A) assert (p2[y][x].a == p1[y][x].a); else assert (p2[y][x].a == 1); } } } remove (fileName); } void writeReadRGBAMIP (const char fileName[], int width, int height, RgbaChannels channels, Compression comp, int xSize, int ySize) { cout << "levelMode 1" << ", compression " << comp << ", tileSize " << xSize << "x" << ySize << endl; Header header (width, height); header.lineOrder() = INCREASING_Y; header.compression() = comp; Array < Array2D > levels; { cout << " writing" << flush; remove (fileName); TiledRgbaOutputFile out (fileName, header, channels, xSize, ySize, MIPMAP_LEVELS, ROUND_DOWN); int numLevels = out.numLevels(); levels.resizeErase (numLevels); for (int level = 0; level < out.numLevels(); ++level) { int levelWidth = out.levelWidth(level); int levelHeight = out.levelHeight(level); levels[level].resizeErase(levelHeight, levelWidth); fillPixels (levels[level], levelWidth, levelHeight); out.setFrameBuffer (&(levels[level])[0][0], 1, levelWidth); for (int tileY = 0; tileY < out.numYTiles(level); ++tileY) for (int tileX = 0; tileX < out.numXTiles(level); ++tileX) out.writeTile (tileX, tileY, level); } } { cout << " reading" << flush; TiledRgbaInputFile in (fileName); const Box2i &dw = in.dataWindow(); int dwx = dw.min.x; int dwy = dw.min.y; int numLevels = in.numLevels(); Array < Array2D > levels2 (numLevels); for (int level = 0; level < numLevels; ++level) { int levelWidth = in.levelWidth(level); int levelHeight = in.levelHeight(level); levels2[level].resizeErase(levelHeight, levelWidth); in.setFrameBuffer (&(levels2[level])[-dwy][-dwx], 1, levelWidth); for (int tileY = 0; tileY < in.numYTiles(level); ++tileY) for (int tileX = 0; tileX < in.numXTiles (level); ++tileX) in.readTile (tileX, tileY, level); } cout << " comparing" << endl << flush; assert (in.displayWindow() == header.displayWindow()); assert (in.dataWindow() == header.dataWindow()); assert (in.pixelAspectRatio() == header.pixelAspectRatio()); assert (in.screenWindowCenter() == header.screenWindowCenter()); assert (in.screenWindowWidth() == header.screenWindowWidth()); assert (in.lineOrder() == header.lineOrder()); assert (in.compression() == header.compression()); assert (in.channels() == channels); for (int l = 0; l < numLevels; ++l) { for (int y = 0; y < in.levelHeight(l); ++y) { for (int x = 0; x < in.levelWidth(l); ++x) { if (channels & WRITE_R) assert ((levels2[l])[y][x].r == (levels[l])[y][x].r); else assert ((levels2[l])[y][x].r == 0); if (channels & WRITE_G) assert ((levels2[l])[y][x].g == (levels[l])[y][x].g); else assert ((levels2[l])[y][x].g == 0); if (channels & WRITE_B) assert ((levels2[l])[y][x].b == (levels[l])[y][x].b); else assert ((levels2[l])[y][x].b == 0); if (channels & WRITE_A) assert ((levels2[l])[y][x].a == (levels[l])[y][x].a); else assert ((levels2[l])[y][x].a == 1); } } } } remove (fileName); } void writeReadRGBARIP (const char fileName[], int width, int height, RgbaChannels channels, Compression comp, int xSize, int ySize) { cout << "levelMode 2" << ", compression " << comp << ", tileSize " << xSize << "x" << ySize << endl; Header header (width, height); header.lineOrder() = INCREASING_Y; header.compression() = comp; Array2D < Array2D > levels; { cout << " writing" << flush; remove (fileName); TiledRgbaOutputFile out (fileName, header, channels, xSize, ySize, RIPMAP_LEVELS, ROUND_UP); levels.resizeErase (out.numYLevels(), out.numXLevels()); for (int ylevel = 0; ylevel < out.numYLevels(); ++ylevel) { for (int xlevel = 0; xlevel < out.numXLevels(); ++xlevel) { int levelWidth = out.levelWidth(xlevel); int levelHeight = out.levelHeight(ylevel); levels[ylevel][xlevel].resizeErase(levelHeight, levelWidth); fillPixels (levels[ylevel][xlevel], levelWidth, levelHeight); out.setFrameBuffer (&(levels[ylevel][xlevel])[0][0], 1, levelWidth); for (int tileY = 0; tileY < out.numYTiles(ylevel); ++tileY) for (int tileX = 0; tileX < out.numXTiles(xlevel); ++tileX) out.writeTile(tileX, tileY, xlevel, ylevel); } } } { cout << " reading" << flush; TiledRgbaInputFile in (fileName); const Box2i &dw = in.dataWindow(); int dwx = dw.min.x; int dwy = dw.min.y; int numXLevels = in.numXLevels(); int numYLevels = in.numYLevels(); Array2D < Array2D > levels2 (numYLevels, numXLevels); for (int ylevel = 0; ylevel < numYLevels; ++ylevel) { for (int xlevel = 0; xlevel < numXLevels; ++xlevel) { int levelWidth = in.levelWidth(xlevel); int levelHeight = in.levelHeight(ylevel); levels2[ylevel][xlevel].resizeErase(levelHeight, levelWidth); in.setFrameBuffer (&(levels2[ylevel][xlevel])[-dwy][-dwx], 1, levelWidth); for (int tileY = 0; tileY < in.numYTiles(ylevel); ++tileY) for (int tileX = 0; tileX < in.numXTiles (xlevel); ++tileX) in.readTile (tileX, tileY, xlevel, ylevel); } } cout << " comparing" << endl << flush; assert (in.displayWindow() == header.displayWindow()); assert (in.dataWindow() == header.dataWindow()); assert (in.pixelAspectRatio() == header.pixelAspectRatio()); assert (in.screenWindowCenter() == header.screenWindowCenter()); assert (in.screenWindowWidth() == header.screenWindowWidth()); assert (in.lineOrder() == header.lineOrder()); assert (in.compression() == header.compression()); assert (in.channels() == channels); for (int ly = 0; ly < numYLevels; ++ly) { for (int lx = 0; lx < numXLevels; ++lx) { for (int y = 0; y < in.levelHeight(ly); ++y) { for (int x = 0; x < in.levelWidth(lx); ++x) { if (channels & WRITE_R) assert ((levels2[ly][lx])[y][x].r == (levels[ly][lx])[y][x].r); else assert ((levels2[ly][lx])[y][x].r == 0); if (channels & WRITE_G) assert ((levels2[ly][lx])[y][x].g == (levels[ly][lx])[y][x].g); else assert ((levels2[ly][lx])[y][x].g == 0); if (channels & WRITE_B) assert ((levels2[ly][lx])[y][x].b == (levels[ly][lx])[y][x].b); else assert ((levels2[ly][lx])[y][x].b == 0); if (channels & WRITE_A) assert ((levels2[ly][lx])[y][x].a == (levels[ly][lx])[y][x].a); else assert ((levels2[ly][lx])[y][x].a == 1); } } } } } remove (fileName); } void writeRead (int W, int H, Compression comp, int xSize, int ySize) { const char *filename = IMF_TMP_DIR "imf_test_tiled_rgba.exr"; writeReadRGBAONE (filename, W, H, WRITE_RGBA, comp, xSize, ySize); writeReadRGBAMIP (filename, W, H, WRITE_RGBA, comp, xSize, ySize); writeReadRGBARIP (filename, W, H, WRITE_RGBA, comp, xSize, ySize); } } // namespace void testTiledRgba () { try { cout << "Testing the tiled RGBA image interface" << endl; const int W[] = { 9, 69, 75, 80 }; const int H[] = { 7, 50, 52, 55 }; for (int i = 0; i < 4; ++i) { cout << endl << "Image size = " << W[i] << " x " << H[i] << endl; for (int comp = 0; comp < NUM_COMPRESSION_METHODS; ++comp) { // // for tiled files, ZIPS and ZIP are the same thing // if (comp == ZIP_COMPRESSION) comp++; if (i == 0) { // // for single-pixel tiles, we don't gain anything // by testing multiple image sizes (and singe-pixel // tiles are rather slow anyway) // writeRead (W[i], H[i], Compression (comp), 1, 1); } writeRead (W[i], H[i], Compression (comp), 35, 26); writeRead (W[i], H[i], Compression (comp), 75, 52); writeRead (W[i], H[i], Compression (comp), 264, 129); } } cout << "ok\n" << endl; } catch (const std::exception &e) { cerr << "ERROR -- caught exception: " << e.what() << endl; assert (false); } }