[CONFIGURABLE USER-INTERFACE MAP] ["NetImmerse Defaults"] [MOUSE] CTL + R_BUTTON = CAMERA_TUMBLE( 0.000000 , DX*0.500000 , DY*0.500000 , 0.000000 , 0.000000 , 0.000000 , 0.000000 ) CONTINUOUS 2 "Mouse Orbit" WHEEL = CAMERA_TRANSLATE( 0.000000 , WHEEL*0.010000 , 0.000000 , 0.000000 ) CONTINUOUS 2 "Wheel Move(U/D)" L_BUTTON = CAMERA_TRANSLATE( DY*-0.100000 , 0.000000 , DX*-0.100000 , 0.000000 ) CONTINUOUS 1 "Mouse Translate" R_BUTTON = CAMERA_ROTATE( DY*0.500000 , DX*0.500000 , 0.000000 , 0.000000 ) CONTINUOUS 1 "Mouse Look" [KEYBOARD] CTL + NP5 = CAMERA_TRANSLATE( -1.000000 , 0.000000 , 0.000000 , 0.000000 ) CONTINUOUS 2 "Move Backward" F2 = FRAMERATE( ) SINGLE 2 "Toggle Framerate Stats" F1 = SCREEN_CONSOLE( ) SINGLE 2 "Toggle Screen Console" SUB = SCALE_DEVICE_DELTA( -1.000000 ) SINGLE 2 "Scale Keyboard Down" PLS = SCALE_DEVICE_DELTA( 1.000000 ) SINGLE 2 "Scale Keyboard Up" CTL + UP = CAMERA_TUMBLE( 0.000000 , 0.000000 , -1.000000 , 0.000000 , 0.000000 , 0.000000 , 0.000000 ) CONTINUOUS 2 "Tumble Positive Pitch" CTL + DOWN = CAMERA_TUMBLE( 0.000000 , 0.000000 , 1.000000 , 0.000000 , 0.000000 , 0.000000 , 0.000000 ) CONTINUOUS 2 "Tumble Positive Pitch" NP6 = CAMERA_ROTATE( 0.000000 , 1.000000 , 0.000000 , 0.000000 ) CONTINUOUS 2 "Rotate Positive Yaw" CTL + LEFT = CAMERA_TUMBLE( 0.000000 , -1.000000 , 0.000000 , 0.000000 , 0.000000 , 0.000000 , 0.000000 ) CONTINUOUS 2 "Tumble Negative Yaw" NP4 = CAMERA_ROTATE( 0.000000 , -1.000000 , 0.000000 , 0.000000 ) CONTINUOUS 2 "Rotate Negative Yaw" CTL + RIGHT = CAMERA_TUMBLE( 0.000000 , 1.000000 , 0.000000 , 0.000000 , 0.000000 , 0.000000 , 0.000000 ) CONTINUOUS 2 "Tumble Positive Yaw" DOWN = CAMERA_TRANSLATE( -1.000000 , 0.000000 , 0.000000 , 0.000000 ) CONTINUOUS 1 "Translate Back" B = ADJUST_FRUSTUM( -10.000000 , 0.000000 , 0.000000 ) CONTINUOUS 1 "Decrease Near Plane 10.0" G = ADJUST_FRUSTUM( 10.000000 , 0.000000 , 0.000000 ) CONTINUOUS 1 "Increase Near Plane 10.0" V = ADJUST_FRUSTUM( 0.000000 , -10.000000 , 0.000000 ) CONTINUOUS 1 "Decrease Far Plane 10.0" F = ADJUST_FRUSTUM( 0.000000 , 10.000000 , 0.000000 ) CONTINUOUS 1 "Increase Far Plane 10.0" NP2 = CAMERA_ROTATE( 1.000000 , 0.000000 , 0.000000 , 0.000000 ) CONTINUOUS 1 "Rotate Negative Pitch" NP8 = CAMERA_ROTATE( -1.000000 , 0.000000 , 0.000000 , 0.000000 ) CONTINUOUS 1 "Rotate Positive Pitch" DEL = CAMERA_ROTATE( 0.000000 , 0.000000 , 1.000000 , 0.000000 ) CONTINUOUS 1 "Rotate CounterClockwise Roll" INS = CAMERA_ROTATE( 0.000000 , 0.000000 , -1.000000 , 0.000000 ) CONTINUOUS 1 "Rotate Clockwise Roll" UP = CAMERA_TRANSLATE( 1.000000 , 0.000000 , 0.000000 , 0.000000 ) CONTINUOUS 1 "Translate Forward" PGUP = CAMERA_TRANSLATE( 0.000000 , 1.000000 , 0.000000 , 0.000000 ) CONTINUOUS 1 "Translate Down" PGDOWN = CAMERA_TRANSLATE( 0.000000 , -1.000000 , 0.000000 , 0.000000 ) CONTINUOUS 1 "Translate Up" LEFT = CAMERA_TRANSLATE( 0.000000 , 0.000000 , -1.000000 , 0.000000 ) CONTINUOUS 1 "Translate Left" RIGHT = CAMERA_TRANSLATE( 0.000000 , 0.000000 , 1.000000 , 0.000000 ) CONTINUOUS 1 "Translate Right" NP5 = CAMERA_TRANSLATE( 1.000000 , 0.000000 , 0.000000 , 0.000000 ) CONTINUOUS 1 "Move Forward" NP7 = CAMERA_TRANSLATE( 0.000000 , 0.000000 , -1.000000 , 0.000000 ) CONTINUOUS 1 "Move Left" NP9 = CAMERA_TRANSLATE( 0.000000 , 0.000000 , 1.000000 , 0.000000 ) CONTINUOUS 1 "Move Right" CTL + C = CAMERA_SWITCH( -1.000000 ) SINGLE 1 "Previous Camera" C = CAMERA_SWITCH( 1.000000 ) SINGLE 0 "Next Camera" R = CAMERA_RESET( ) SINGLE 0 "Reset Camera" O = OVERDRAW( ) SINGLE 0 "Overdraw Toggle" P = ANIMATION_FREEZE( ) SINGLE 0 "Pause Animation" W = WIREFRAME( ) SINGLE 0 "Wireframe" 1 = CAMERA_CUT_TO( 0.000000 ) SINGLE -1 "Cut To Camera 0" 2 = CAMERA_CUT_TO( 1.000000 ) SINGLE -1 "Cut To Camera 1" 3 = CAMERA_CUT_TO( 2.000000 ) SINGLE -1 "Cut To Camera 2" 4 = CAMERA_CUT_TO( 3.000000 ) SINGLE -1 "Cut To Camera 3" 5 = CAMERA_CUT_TO( 4.000000 ) SINGLE -1 "Cut To Camera 4" 6 = CAMERA_CUT_TO( 5.000000 ) SINGLE -1 "Cut To Camera 5" 7 = CAMERA_CUT_TO( 6.000000 ) SINGLE -1 "Cut To Camera 6" 8 = CAMERA_CUT_TO( 7.000000 ) SINGLE -1 "Cut To Camera 7" 9 = CAMERA_CUT_TO( 8.000000 ) SINGLE -1 "Cut To Camera 8" 0 = CAMERA_CUT_TO( 9.000000 ) SINGLE -1 "Cut To Camera 9" [GAMEPAD] ANALOG2(DIR_BOTH) + R1 = CAMERA_TUMBLE( 0.000000 , X*5.000000 , Y*5.000000 , 0.000000 , 0.000000 , 0.000000 , 0.000000 ) CONTINUOUS 2 "GamePad Tumble" ANALOG2(DIR_BOTH) = CAMERA_ROTATE( Y*5.000000 , X*5.000000 , 0.000000 , 0.000000 ) CONTINUOUS 1 "GamePad Mouse Look" ANALOG1(DIR_BOTH) = CAMERA_TRANSLATE( 0.000000 , Y*-5.000000 , X*5.000000 , 0.000000 ) CONTINUOUS 1 "GamePad Translate" L2 = SCALE_DEVICE_DELTA( -1.000000 ) SINGLE 1 "Scale GamePad -1.0" L1 = SCALE_DEVICE_DELTA( 1.000000 ) SINGLE 1 "Scale GamePad 1.0" R2 = CAMERA_SWITCH( 1.000000 ) SINGLE 0 "Next Camera" SELECT = CAMERA_RESET( ) SINGLE 1 "Reset Camera" START = WIREFRAME( ) SINGLE 1 "Wireframe" RRIGHT = CAMERA_ROTATE( 0.000000 , 1.000000 , 0.000000 , 0.000000 ) CONTINUOUS 1 "Yaw Right" RLEFT = CAMERA_ROTATE( 0.000000 , -1.000000 , 0.000000 , 0.000000 ) CONTINUOUS 1 "Yaw Left" RDOWN = CAMERA_ROTATE( 1.000000 , 0.000000 , 0.000000 , 0.000000 ) CONTINUOUS 1 "Pitch Down" RUP = CAMERA_ROTATE( -1.000000 , 0.000000 , 0.000000 , 0.000000 ) CONTINUOUS 1 "Pitch Up" LRIGHT = CAMERA_TRANSLATE( 0.000000 , 0.000000 , 1.000000 , 0.000000 ) CONTINUOUS 1 "Translate Right" LLEFT = CAMERA_TRANSLATE( 0.000000 , 0.000000 , -1.000000 , 0.000000 ) CONTINUOUS 1 "Translate Left" LDOWN = CAMERA_TRANSLATE( -1.000000 , 0.000000 , 0.000000 , 0.000000 ) CONTINUOUS 1 "Translate BackWard" LUP = CAMERA_TRANSLATE( 1.000000 , 0.000000 , 0.000000 , 0.000000 ) CONTINUOUS 1 "Translate Forward"