[CONFIGURABLE USER-INTERFACE MAP] ["First Person Shooter"] [MOUSE] R_BUTTON = CAMERA_TUMBLE( 0.000000 , DX*1.000000 , DY*1.000000 , 0.000000 , 0.000000 , 0.000000 , 0.000000 ) CONTINUOUS 1 "Mouse Orbit" WHEEL = CAMERA_TRANSLATE( WHEEL*1.000000 , 0.000000 , 0.000000 , 0.000000 ) CONTINUOUS 0 "Wheel Move F/B" NONE = CAMERA_ROTATE( DY*0.500000 , DX*0.500000 , 0.000000 , 0.000000 ) CONTINUOUS 0 "Mouse-look" [KEYBOARD] W = CAMERA_TRANSLATE( 1.000000 , 0.000000 , 0.000000 , 0.000000 ) CONTINUOUS 2 "Move Forward" A = CAMERA_TRANSLATE( 0.000000 , 0.000000 , -1.000000 , 0.000000 ) CONTINUOUS 2 "Move Left" S = CAMERA_TRANSLATE( -1.000000 , 0.000000 , 0.000000 , 0.000000 ) CONTINUOUS 2 "Move Backward" D = CAMERA_TRANSLATE( 0.000000 , 0.000000 , 1.000000 , 0.000000 ) CONTINUOUS 2 "Move Right" Q = CAMERA_ROTATE( 0.000000 , -1.000000 , 0.000000 , 0.000000 ) CONTINUOUS 2 "Turn Left" E = CAMERA_ROTATE( 0.000000 , 1.000000 , 0.000000 , 0.000000 ) CONTINUOUS 2 "Turn Right" TAB = FRAMERATE( ) SINGLE 1 "Toggle Frame Rate Indicator" 1 = WIREFRAME( ) SINGLE 1 "Toggle Wireframe Mode" 2 = OVERDRAW( ) SINGLE 1 "Toggle Overdraw" R = CAMERA_RESET( ) SINGLE 1 "Reset Camera" SPACE = CAMERA_SWITCH( 1.000000 ) SINGLE 1 "Next Camera" ' = SCREEN_CONSOLE( ) SINGLE 1 "Toggle Screen Console" B = ADJUST_FRUSTUM( -10.000000 , 0.000000 , 0.000000 ) CONTINUOUS 0 "Decrease Near Plane 10.0" G = ADJUST_FRUSTUM( 10.000000 , 0.000000 , 0.000000 ) CONTINUOUS 0 "Increase Near Plane 10.0" V = ADJUST_FRUSTUM( 0.000000 , -10.000000 , 0.000000 ) CONTINUOUS 0 "Decrease Far Plane 10.0" F = ADJUST_FRUSTUM( 0.000000 , 10.000000 , 0.000000 ) CONTINUOUS 0 "Increase Far Plane 10.0" F12 = CAMERA_CUT_TO( 11.000000 ) SINGLE -1 "Cut To Camera 11" F11 = CAMERA_CUT_TO( 10.000000 ) SINGLE -1 "Cut To Camera 10" F10 = CAMERA_CUT_TO( 9.000000 ) SINGLE -1 "Cut To Camera 9" F9 = CAMERA_CUT_TO( 8.000000 ) SINGLE -1 "Cut To Camera 8" F8 = CAMERA_CUT_TO( 7.000000 ) SINGLE -1 "Cut To Camera 7" F7 = CAMERA_CUT_TO( 6.000000 ) SINGLE -1 "Cut To Camera 6" F6 = CAMERA_CUT_TO( 5.000000 ) SINGLE -1 "Cut To Camera 5" F5 = CAMERA_CUT_TO( 4.000000 ) SINGLE -1 "Cut To Camera 4" F4 = CAMERA_CUT_TO( 3.000000 ) SINGLE -1 "Cut To Camera 3" F3 = CAMERA_CUT_TO( 2.000000 ) SINGLE -1 "Cut To Camera 2" F2 = CAMERA_CUT_TO( 1.000000 ) SINGLE -1 "Cut To Camera 1" F1 = CAMERA_CUT_TO( 0.000000 ) SINGLE -1 "Cut To Camera 0" [GAMEPAD] L1 = CAMERA_SWITCH( 1.000000 ) SINGLE 1 "Next Camera" L2 = CAMERA_SWITCH( -1.000000 ) SINGLE 1 "Previous Camera" R1 = SCALE_DEVICE_DELTA( 1.000000 ) SINGLE 2 "Scale GamePad 1.0" R2 = SCALE_DEVICE_DELTA( -1.000000 ) SINGLE 2 "Scale GamePad -1.0" ANALOG1(DIR_BOTH) = CAMERA_TUMBLE( 0.000000 , X*5.000000 , Y*5.000000 , 0.000000 , 0.000000 , 0.000000 , 0.000000 ) CONTINUOUS 2 "GamePad Tumble" LUP = CAMERA_TRANSLATE( 1.000000 , 0.000000 , 0.000000 , 0.000000 ) CONTINUOUS 1 "Translate Forward" RDOWN = OVERDRAW( ) SINGLE 1 "Toggle Overdraw" RUP = WIREFRAME( ) SINGLE 1 "Toggle Wireframe" RRIGHT = FRAMERATE( ) SINGLE 1 "Toggle Frame Rate Indicator" RLEFT = CAMERA_RESET( ) SINGLE 1 "Reset Camera" ANALOG2(DIR_BOTH) = CAMERA_ROTATE( Y*5.000000 , X*5.000000 , 0.000000 , 0.000000 ) CONTINUOUS 1 "GamePad Mouse Look" LDOWN = CAMERA_TRANSLATE( -1.000000 , 0.000000 , 0.000000 , 0.000000 ) CONTINUOUS 1 "Translate BackWard" LLEFT = CAMERA_TRANSLATE( 0.000000 , 0.000000 , -1.000000 , 0.000000 ) CONTINUOUS 1 "Translate Left" LRIGHT = CAMERA_TRANSLATE( 0.000000 , 0.000000 , 1.000000 , 0.000000 ) CONTINUOUS 1 "Translate Right"