// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NO_CSTUDIO //--------------------------------------------------------------------------- inline NiMAXGeomConverter::NiBoneList::NtBoneEle* NiMAXGeomConverter::NiBoneList::GetBoneEle(NtBoneData* pBoneData) { NtBoneEle* pBoneEle = m_ppBones[pBoneData->uiBoneIndex]; NIASSERT(pBoneEle); INode* pListNode = pBoneEle->pNode; while (pListNode != pBoneData->pBone) { pBoneEle = pBoneEle->pNext; NIASSERT(pBoneEle); pListNode = pBoneEle->pNode; } return pBoneEle; } //--------------------------------------------------------------------------- inline unsigned int NiMAXGeomConverter::NiBoneList::GetNumBones() { return m_uiNumBones; } //--------------------------------------------------------------------------- #endif