// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIMAXLODCONVERTER_H #define NIMAXLODCONVERTER_H #include "NiMAX.h" #include "NiMAXConverter.h" //--------------------------------------------------------------------------- class NiMAXLODConverter { public: NiMAXLODConverter(TimeValue animStart, TimeValue animEnd); ~NiMAXLODConverter() {}; static bool IsLODNode(INode *pMaxNode); int Convert(Interface *pIntf, NiNode *pCurNode, INode *pMaxNode, ScaleInfo *pParentScale, bool bIsHidden); private: TimeValue m_animStart, m_animEnd; static void *m_pUserData; }; //--------------------------------------------------------------------------- #endif