// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- // NiMAXMaterialConverter inline //--------------------------------------------------------------------------- inline NiMAXMaterialConverter::NiMAXMaterialConverter(TimeValue animStart, TimeValue animEnd) { m_animStart = animStart; m_animEnd = animEnd; } //--------------------------------------------------------------------------- inline bool NiMAXMaterialConverter::IsSceneTrans() { return ms_bSceneIsTrans; } //--------------------------------------------------------------------------- inline void NiMAXMaterialConverter::Init() { NIASSERT(!ms_bSceneIsTrans); } //--------------------------------------------------------------------------- inline void NiMAXMaterialConverter::Shutdown() { ms_bSceneIsTrans = false; } //--------------------------------------------------------------------------- inline void NiMAXMaterialConverter::AssignFlipController( NiFlipController* pkFlipper, NiTexturingProperty* pkTex, NiTexturingProperty::Map* pkMap) { if (pkFlipper) { pkFlipper->SetTarget(pkTex); pkFlipper->SetAffectedMap(pkMap); } } //---------------------------------------------------------------------------