// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline int NiMAXPlatformMaterialClassDesc::IsPublic() { return TRUE; } //--------------------------------------------------------------------------- inline void *NiMAXPlatformMaterialClassDesc::Create(BOOL loading) { return NiExternalNew NiMAXPlatformMaterial(loading); } //--------------------------------------------------------------------------- inline const TCHAR *NiMAXPlatformMaterialClassDesc::ClassName() { return GetString(IDS_NI_PLATFORM_MATERIAL); } //--------------------------------------------------------------------------- inline SClass_ID NiMAXPlatformMaterialClassDesc::SuperClassID() { return MATERIAL_CLASS_ID; } //--------------------------------------------------------------------------- inline Class_ID NiMAXPlatformMaterialClassDesc::ClassID() { return PLATFORM_MATERIAL_CLASS_ID; } //--------------------------------------------------------------------------- inline const TCHAR *NiMAXPlatformMaterialClassDesc::Category() { return _T(""); } //--------------------------------------------------------------------------- // Hardwired name, used by MAX Script as unique identifier inline const TCHAR *NiMAXPlatformMaterialClassDesc::InternalName() { return _T("PlatformMaterial"); } //--------------------------------------------------------------------------- inline HINSTANCE NiMAXPlatformMaterialClassDesc::HInstance() { return hInstance; } //---------------------------------------------------------------------------