// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIMAXSHADERCLASSDESC_H #define NIMAXSHADERCLASSDESC_H //--------------------------------------------------------------------------- class NiMAXShaderClassDesc : public ClassDesc2 { public: int IsPublic(); void * Create(BOOL loading); const TCHAR * ClassName(); SClass_ID SuperClassID(); Class_ID ClassID(); const TCHAR* Category(); const TCHAR* InternalName(); HINSTANCE HInstance(); }; //--------------------------------------------------------------------------- // Inline include #include "NiMAXShaderClassDesc.inl" //--------------------------------------------------------------------------- #endif