// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- inline int NiMAXShaderClassDesc::IsPublic() { return TRUE; } //--------------------------------------------------------------------------- inline void *NiMAXShaderClassDesc::Create(BOOL loading) { return NiExternalNew NiMAXShader(); } //--------------------------------------------------------------------------- inline const TCHAR *NiMAXShaderClassDesc::ClassName() { return GetString(IDS_CLASSNAME); } //--------------------------------------------------------------------------- inline SClass_ID NiMAXShaderClassDesc::SuperClassID() { return SHADER_CLASS_ID; } //--------------------------------------------------------------------------- inline Class_ID NiMAXShaderClassDesc::ClassID() { return NISHADER_CLASSID; } //--------------------------------------------------------------------------- inline const TCHAR *NiMAXShaderClassDesc::Category() { return _T(""); } //--------------------------------------------------------------------------- // Hardwired name, used by MAX Script as unique identifier inline const TCHAR *NiMAXShaderClassDesc::InternalName() { return _T("NetImmerseShader"); } //--------------------------------------------------------------------------- inline HINSTANCE NiMAXShaderClassDesc::HInstance() { return hInstance; } //---------------------------------------------------------------------------