// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIMAXSHAPECONVERTER_H #define NIMAXSHAPECONVERTER_H #include "NiMAX.h" #include "NiMAXConverter.h" //--------------------------------------------------------------------------- class NiMAXShapeConverter { public: static int ConvertShape(INode* pkMaxNode, ShapeObject* pkObj, NiAVObject*& pkLines, ScaleInfo* pkScaleInfo); static int GetSpline3DVertCount(Spline3D* pkSpline, int iSampleCount); static float ApplyScale(ScaleInfo* pkParentScale, NiPoint3* pkVerts, int iNumVerts); static void ConvertSpline3D(Spline3D* pkSpline, NiPoint3* pkVerts, NiBool* pbConnections, int iSampleCount); static void ConvertShapeMaterial(INode* pkMaxNode, NiMaterialProperty* pkMaterial); private: }; #endif