// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- // NiMAXTextureConverter inline functions //--------------------------------------------------------------------------- inline void NiMAXTextureConverter::SetSaveTexturesSeparately( bool bSaveTexuresSeparately) { ms_bSaveTexturesSeparately = bSaveTexuresSeparately; } //--------------------------------------------------------------------------- inline bool NiMAXTextureConverter::GetSaveTexturesSeparately() { return ms_bSaveTexturesSeparately; } //--------------------------------------------------------------------------- inline void NiMAXTextureConverter::SetUseOrigExt(bool bUseOrigExt) { ms_bUseOrigExt = bUseOrigExt; } //--------------------------------------------------------------------------- inline void NiMAXTextureConverter::SetUseOrigExtVRAM(bool bUseOrigExtVRAM) { ms_bUseOrigExtVRAM = bUseOrigExtVRAM; } //--------------------------------------------------------------------------- inline bool NiMAXTextureConverter::GetUseOrigExt() { return ms_bUseOrigExt; } //--------------------------------------------------------------------------- inline bool NiMAXTextureConverter::GetUseOrigExtVRAM() { return ms_bUseOrigExtVRAM; } //--------------------------------------------------------------------------- inline void NiMAXTextureConverter::SetPlatform( NiDevImageConverter::Platform ePlatform) { ms_ePlatform = ePlatform; } //--------------------------------------------------------------------------- inline NiDevImageConverter::Platform NiMAXTextureConverter::GetPlatform() { return ms_ePlatform; } //--------------------------------------------------------------------------- inline void NiMAXTextureConverter::SetPixelLayout( NiTexture::FormatPrefs::PixelLayout ePixelLayout) { ms_ePixelLayout = ePixelLayout; } //--------------------------------------------------------------------------- inline NiTexture::FormatPrefs::PixelLayout NiMAXTextureConverter::GetPixelLayout() { return ms_ePixelLayout; } //--------------------------------------------------------------------------- inline bool NiMAXTextureConverter::GetDevImageQuantizerFound() { return ms_bDevImageQuantizerFound; } //---------------------------------------------------------------------------