// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIUTILS_H #define NIUTILS_H #include "NiMAX.h" void MaxToNI(Matrix3 &max, NiMatrix3 &ni); void NIToMAX(NiMatrix3 &ni, Matrix3 &max); void Normalize(NiPoint3 *pAxis); #define ND_CLEAR 0 #define ND_SET 1 void SetFlags(ReferenceMaker* pRM, int iStat); bool MaxToNI(Matrix3 &max, NiTransform &xform); #endif