// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net // MDtParticleSystem.h #ifndef MDTPHYSXJOINT_H #define MDTPHYSXJOINT_H #include #include class kMDtPhysXJoint { public: kMDtPhysXJoint(); ~kMDtPhysXJoint(); bool Load(MObject kJoint); long m_lJointIndex; MObject m_MObjectJoint; // We extract all attributes later - it's all in the MObject }; class kMDtPhysXJointManager { public: kMDtPhysXJointManager(); ~kMDtPhysXJointManager(); void Reset(); int GetNumJoints(); int AddJoint(kMDtPhysXJoint* pNewJoint); kMDtPhysXJoint* GetJoint(int iIndex); int GetJoint(MObject mobj); protected: int m_iNumJoints; kMDtPhysXJoint** m_ppJoints; }; //--------------------------------------------------------------------------- int addPhysXJoint(MObject jointNode); //--------------------------------------------------------------------------- void gPhysXJointNew(); // INITIALIZE AT THE START OF THE EXPORTER //--------------------------------------------------------------------------- // Declare a global Joint Manager. extern kMDtPhysXJointManager gPhysXJointManager; #endif