// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef MDTAPI_H #define MDTAPI_H #include #include #include #include #include //#include #include #include #include #include typedef unsigned int uint; #include #ifndef __uint32_t typedef __int32 __uint32_t; #endif // End of the NT specific modifications (Maya NT 1.0) #include #include #include #include #include #include "maya/MDoubleArray.h" #include #include #include #include #include #include #include #include "maya/MFnAttribute.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "maya/MStringArray.h" #include #include "maya/MTransformationMatrix.h" #include #include #include #include #include #include #include #include #include //#include "MDtAnim.h" #include #include "MDtCollider.h" #include #include #include #include #include #include "MDtMultParents.h" #include #include "MDtPhysXClothConstr.h" #include "MDtPhysXJoint.h" #include "MDtPhysXShape.h" #include "MDtSkinBoneIK.h" #include "kMDtObject.h" #include #include #if defined(MAYA65) || defined(MAYA70) || defined(MAYA80) #include using namespace std; #endif // The Maya API header files. #ifndef MAYA40 #include #endif #endif // #ifndef MDTAPI_H