// Copyright (C) 1998-2000 Alias | Wavefront, a division of Silicon Graphics // Limited. // // The information in this file is provided for the exclusive use of the // licensees of Alias | Wavefront. Such users have the right to use, modify, // and incorporate this code into other products for purposes authorized // by the Alias | Wavefront license agreement, without fee. // // ALIAS | WAVEFRONT DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, // INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO // EVENT SHALL ALIAS | WAVEFRONT BE LIABLE FOR ANY SPECIAL, INDIRECT OR // CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, // DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER // TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR // PERFORMANCE OF THIS SOFTWARE. // // $Revision: /main/3 $ // $Date: 2000/04/19 15:30:34 $ // // Description: // Metacycle is not implemented in Maya. // All the functions in this file either return NULL // or commented out at this point. // // Precompiled Headers #include "MDtAPIPCH.h" // HERE ARE THE BACKDOORS! // #define ACN_NODE_PREVIEW_LOOPS 0 #define ACN_NODE_PREVIEW_FRAMES 1 #define ACN_STARTFRAME_ONE 0 #define ACN_STARTFRAME_END 1 #define ACN_STARTFRAME_SPACED 2 #define ACN_STARTFRAME_ALL 3 #define ACN_ENDFRAME_START 0 #define ACN_ENDFRAME_ONE 1 #define ACN_ROLLING_ENDPOINT 0 #define ACN_FIXED_ENDPOINT 1 #define ACN_ROLLING_STARTPOINT 0 #define ACN_FIXED_STARTPOINT 1 #define ACN_LINEAR 0 #define ACN_EASE 1 #ifdef WIN32 #include #else #include #endif /* * This is a magic number to terminate a list of transitions. */ #define LIST_TERM -999999 // // Return a count of the number of characters in the scene // int DtCnetCharacterCount( int *count ) { *count = 0; return 0; } // // Returns the range of frames defined in the character network. // 1 on success, 0 on failure // // Not implemented for Maya int DtCnetCharacterGetFrameRange(int cnetId, int *start, int *end) { *start = 0; *end = 0; return(0); } // // Return the number and list of parent shapes that belong // to the character. // 1 on success, 0 on failure. // // Not implemented for Maya int DtCnetCharacterGetShapes(int cnetId, int *count, int **shapelist) { *count = 0; *shapelist = NULL; return(0); } // // Return the name of character N // int DtCnetCharacterName( int i, char **name ) { return 0; } // // Return a state table corresponding to character N // int DtCnetGetStateTable( int i, DtStateTable **table ) { return 0; }