// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net // MDtSkinBoneIK.h #ifndef MDTSKINBONEIK_H #define MDTSKINBONEIK_H #include #include #include #include #include #include #include #include #include #include class kDtIK { public: int m_iModels; kDtIK(void); ~kDtIK(void); void IKNew(void); void GetRigidSkinningInfo(void); void GetSmoothSkinningInfo(void); }; int addTransformJoint( MDagPath &transformPath, MObject transformNode, MObject parentNode ); void gIKDataNew(void); extern kDtIK gIKData; #endif