// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- // Precompiled Header #include "NSBShaderLibPCH.h" #include "NSBShaderLib.h" #include "NSBShaderLibrary.h" #ifdef WIN32 #include "NSBD3D10ShaderLibrary.h" #endif #include "NSBShaderLibSDM.h" //--------------------------------------------------------------------------- NiImplementSDMConstructor(NSBShaderLib); //--------------------------------------------------------------------------- void NSBShaderLibSDM::Init() { NiImplementSDMInitCheck(); } //--------------------------------------------------------------------------- void NSBShaderLibSDM::Shutdown() { NiImplementSDMShutdownCheck(); NSBShaderLibrary::SetDirectoryInfo(0); #ifdef WIN32 NSBD3D10ShaderLibrary::SetDirectoryInfo(0); #endif } //---------------------------------------------------------------------------