// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net // Precompiled Header #include "NiCgShaderLibPCH.h" #include "NiCgShaderLib.h" #include "NiCgShaderLibSDM.h" #include "NiCgShaderContext.h" #include "NiD3DCgPixelShader.h" #include "NiD3DCgVertexShader.h" #include "NiD3DShaderProgramCreatorCg.h" #include "NiD3DShaderProgramCreatorCgObj.h" NiImplementSDMConstructor(NiCgShaderLib); #ifdef NICGSHADERLIB_ENTRY NiImplementDllMain(NiCgShaderLib); #endif //--------------------------------------------------------------------------- void NiCgShaderLibSDM::Init() { NiImplementSDMInitCheck(); NiCgShaderContext::_SDMInit(); NiD3DShaderProgramCreatorCg::_SDMInit(); NiD3DShaderProgramCreatorCgObj::_SDMInit(); } //--------------------------------------------------------------------------- void NiCgShaderLibSDM::Shutdown() { NiImplementSDMShutdownCheck(); NiD3DShaderProgramCreatorCgObj::_SDMShutdown(); NiD3DShaderProgramCreatorCg::_SDMShutdown(); #if defined(WIN32) cgD3D9SetDevice(NULL); #endif NiCgShaderContext::_SDMShutdown(); } //---------------------------------------------------------------------------