// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- // Precompiled Header #include "NiD3D10BinaryShaderLibPCH.h" #include "NiD3D10BinaryShaderLib.h" #include "NiD3D10BinaryShaderLibLibType.h" #include //--------------------------------------------------------------------------- #if defined(_USRDLL) BOOL WINAPI DllMain(HINSTANCE hinstDLL, ULONG fdwReason, LPVOID lpvReserved) { OutputDebugString("NiD3D10BinaryShaderLib> DLLMain CALL - "); switch (fdwReason) { case DLL_PROCESS_ATTACH: { // Initialize anything needed here // If failed, return FALSE OutputDebugString("PROCESS ATTACH!\n"); } break; case DLL_THREAD_ATTACH: { OutputDebugString("THREAD ATTACH!\n"); } break; case DLL_PROCESS_DETACH: { // Shutdown anything needed here OutputDebugString("PROCESS DETACH!\n"); } break; case DLL_THREAD_DETACH: { OutputDebugString("THREAD DETACH!\n"); } break; } return (TRUE); } #endif //#if defined(_USRDLL) //---------------------------------------------------------------------------