// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIFXLINCLUDE_H #define NIFXLINCLUDE_H #include "NiFXLShaderLibType.h" class NIFXLSHADER_ENTRY NiFXLInclude : public ID3DXInclude { public: NiFXLInclude(const char* pcBasePath); HRESULT Open(D3DXINCLUDE_TYPE IncludeType, LPCSTR pFileName, LPCVOID pParentData, LPCVOID *ppData, UINT *pBytes, LPSTR pFullPath, DWORD cbFullPath); HRESULT Close(LPCVOID pData); protected: char m_acBasePath[NI_MAX_PATH]; }; #endif // #ifndef NIFXLINCLUDE_H