// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIFXLSHADERLIBRARY_H #define NIFXLSHADERLIBRARY_H #include "NiFXLShaderLibType.h" #include #include NiSmartPointer(NiShaderLibraryDesc); class NiFXLFile; class NIFXLSHADER_ENTRY NiFXLShaderLibrary : public NiD3DShaderLibrary { protected: NiFXLShaderLibrary(); public: virtual ~NiFXLShaderLibrary(); static NiFXLShaderLibrary* Create(NiD3DRenderer* pkD3DRenderer, int iDirectoryCount, char* apcDirectories[], bool bRecurseSubFolders); static void Shutdown(); virtual void SetRenderer(NiD3DRenderer* pkRenderer); virtual NiShader* GetShader(NiRenderer* pkRenderer, const char* pcName, unsigned int uiImplementation); virtual bool ReleaseShader(const char* pcName, unsigned int uiImplementation); virtual bool ReleaseShader(NiShader* pkShader); virtual NiShaderLibraryDesc* GetShaderLibraryDesc(); // *** begin Emergent internal use only *** virtual void SetShaderLibraryDesc(NiShaderLibraryDesc* pkLibDesc); bool InsertFXLFileIntoList(NiFXLFile* pkFXLFile); unsigned int GetFXLFileCount(); NiFXLFile* GetFXLFile(const char* pcName); bool LoadFXLFiles(const char* pcDirectory, bool bRecurseSubFolders); // *** end Emergent internal use only *** protected: NiTPointerList m_kFXLFileList; NiTStringMap m_kFXLTechniqueMap; }; NiSmartPointer(NiFXLShaderLibrary); #endif //NIFXLSHADERLIBRARY_H