// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net //--------------------------------------------------------------------------- // Precompiled Header #include "NiFXLShaderLibPCH.h" //#include "NiD3DXEffectFactory.h" //#include "NiD3DXEffectLoader.h" //#include "NiD3DXEffectParameter.h" //#include "NiFXLShaderLibrary.h" #include "NiFXLShaderSDM.h" NiImplementSDMConstructor(NiFXLShader); //--------------------------------------------------------------------------- void NiFXLShaderSDM::Init() { NiImplementSDMInitCheck(); NiFXLParser::_SDMInit(); } //--------------------------------------------------------------------------- void NiFXLShaderSDM::Shutdown() { NiImplementSDMShutdownCheck(); NiFXLParameter::ReleaseBoneArray(); NiFXLShaderLibrary::SetDirectoryInfo(0); NiFXLLoader::Destroy(); NiFXLParser::_SDMShutdown(); NiFXLFactory::_SDMShutdown(); } //---------------------------------------------------------------------------