// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIFXLTECHNIQUESET_H #define NIFXLTECHNIQUESET_H #include "NiFXLShaderLibType.h" #include "NiFXLTechnique.h" #include NiSmartPointer(NiShaderDesc); class NiFXLAttributeTable; class NiFXLShader; class NIFXLSHADER_ENTRY NiFXLTechniqueSet : public NiRefObject { public: NiFXLTechniqueSet(); ~NiFXLTechniqueSet(); const char* GetName() const; unsigned int GetImplementationCount() const; // Get the D3D shader NiFXLShader* GetD3DShader(NiD3DRenderer* pkRenderer, unsigned int uiImplementation); NiFXLShader* GetBestD3DShader(NiD3DRenderer* pkRenderer); // *** begin Emergent internal use only *** NiShaderDesc* GetShaderDesc(NiFXLAttributeTable* pkAttribTable); NiFXLTechnique* GetTechnique(unsigned int uiImplementation); unsigned int GetTechniqueArrayCount() const; void AddImplementation(NiFXLTechnique* pkTechnique); void DestroyRendererData(); // These functions are used during the creation void SetName(const char* pcName); // *** end Emergent internal use only *** protected: char* m_pcName; unsigned int m_uiMinPixelShaderVersion; unsigned int m_uiMaxPixelShaderVersion; unsigned int m_uiMinVertexShaderVersion; unsigned int m_uiMaxVertexShaderVersion; unsigned int m_uiMinUserVersion; unsigned int m_uiMaxUserVersion; NiTObjectArray m_kImplementations; NiFXLTechnique* m_pkBestImplementation; NiShaderDescPtr m_spShaderDesc; }; NiSmartPointer(NiFXLTechniqueSet); #endif //NIFXLTECHNIQUESET_H