// EMERGENT GAME TECHNOLOGIES PROPRIETARY INFORMATION // // This software is supplied under the terms of a license agreement or // nondisclosure agreement with Emergent Game Technologies and may not // be copied or disclosed except in accordance with the terms of that // agreement. // // Copyright (c) 1996-2007 Emergent Game Technologies. // All Rights Reserved. // // Emergent Game Technologies, Chapel Hill, North Carolina 27517 // http://www.emergent.net #ifndef NIFILEFINDER_H #define NIFILEFINDER_H #include #include #include "NiPluginToolkitLibType.h" class NIPLUGINTOOLKIT_ENTRY NiFoundFile : public NiMemObject { public: NiFoundFile() {m_strPath = NiString("\0"); m_uiSize = 0;}; NiString m_strPath; unsigned int m_uiSize; }; class NIPLUGINTOOLKIT_ENTRY NiFileFinder : public NiMemObject { public: NiFileFinder(const char* pcPath, bool bRecurseSubDirs = true, const char* pcExtension = "\0"); NiFoundFile* GetNextFile(); bool HasMoreFiles(); void ResetIterator(); ~NiFileFinder(); unsigned int GetFileCount(); protected: void AddFile(const char* pcPath, unsigned int uiSize); void Find(NiString strPath, bool bRecurseSubDirs, const char* pcExtension); NiTPrimitiveArray m_kFoundFiles; unsigned int m_uiIterator; }; #endif